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GAMES

XENOGEARS
SCPS 45170-1
Copyright © 1998 Square
Sony PlayStation, 1 player
Genre
1 memory block/save
Availablility
¥6800

—by Rika Takahashi








While SquareSoft USA was busy pushing polygons for PARASITE EVE, the developers in Japan were busy putting their finishing touches on a game that started development right alongside FINAL FANTASY VII. In mid-February the two-CD game XENOGEARS hit the shelves with the catch phrase "God Only Knows" and soon led many players into a new type of adventure.
  The game starts with a stunning full motion video sequence that feels rather reminiscent of NEON GENESIS EVANGELION. It starts by quoting Revelations 1:8, "I am the Alpha and the Omega... who is, and who was, and who is to come, the Almighty."
  Most cutscenes in the game are rendered using the in-game graphics. Unfortunately, they often use pixilated enlargements of the sprite characters, making the screen look grainy. However, a few key points are drawn in the anime style like the opening movie, complete with spoken dialogue.
  The characters walk, run, and jump through a series of fully rotatable maps—sometimes the characters are very small, to depict the extreme enormity of the maps. The menu has a clean format and easy controls. However, it takes a little longer than is desirable to switch between menu screen and the playing field. The File option in the menu screen has a great feature: it allows the player to do all the usual memory card functions as well as saving the game, as long as the player wants to wait for the system to check memory cards before each and every operation.
  Battles are on a weighted turn system similar to FINAL FANTASY TACTICS. Each character's turn consists of a set number of Activity Points (AP), where the player can choose any number of attacks using 1-3 AP per attack. As the characters fight, they will learn special combos that do significantly more damage for more AP (4-7). Any unused AP at the end of the turn become "stored AP" which can be reused for combining special combos. The largest feature of battles in XENOGEARS, however, has to be the battles in the "gears." Each character's gear/mecha is given a fixed amount of fuel as well as hit points depending on their tune-up. The player must fight with the fuel level in mind, as any physical attacks while on a gear cost fuel.
  The plot is full of what we expect from an RPG these days: meetings and partings, loyalty and betrayal, ulterior motives and acts of kindness, love and hatred. However, the method of storytelling is unique. During the first disk, the player roams all over the land, leaving many plot questions unanswered despite the many events he sees. Then, most of the second disk concentrates on explaining all the questions and telling the whole story using monologues. (A friend of the reviewer noted, "It's just like the last 2 TV episodes of EVANGELION!") This keeps fighting to a minimum—other than bosses, there are only 3 mandatory dungeons in the second disk. Since the second disk is massively text-intensive, if you do not have a solid knowledge of Japanese, your Japanese-English dictionary becomes your best friend in revealing the mysteries. Another thing of particular note is that the overall story has a very religious tone, as illustrated in the beginning of the opening sequence. The story revolves partially around the "creation" of humans on that land, their evolution, the role of the Church to preserve the current state, the beliefs of those who oppose the Church, and the identity of their God.
  The music is very fitting to the general atmosphere of the game. The main field music has a Celtic feel, and is very easy to listen to. Town-specific musical pieces have unique flavors as well. For example, when you are in a desert town of Ave province, the music gives a Middle-Eastern feel; and when the metallic sounds of the harpsichord combine with rich vocal choirs, the resulting sounds provide a relaxing background for the impressive cathedral at Nisan. Important events can be noted by recurring themes, but the player does not get tired of listening because they use more than one (depending on the type of event).
  Overall, the game is well worth the money and time spent playing it. There were a few minor difficulties in the menu screens, but the dense plot and the beautiful music make up for it.

Rating: **** out of 4


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